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+<?php
+
+/**
+ * Hoa
+ *
+ *
+ * @license
+ *
+ * New BSD License
+ *
+ * Copyright © 2007-2017, Hoa community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the Hoa nor the names of its contributors may be
+ * used to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+namespace Hoa\Websocket;
+
+use Hoa\Socket as HoaSocket;
+
+/**
+ * Class \Hoa\Websocket\Node.
+ *
+ * Describe a WebSocket node.
+ *
+ * @copyright Copyright © 2007-2017 Hoa community
+ * @license New BSD License
+ */
+class Node extends HoaSocket\Node
+{
+ /**
+ * Protocol implementation.
+ *
+ * @var \Hoa\Websocket\Protocol\Generic
+ */
+ protected $_protocol = null;
+
+ /**
+ * Whether the handshake succeed.
+ *
+ * @var bool
+ */
+ protected $_handshake = false;
+
+ /**
+ * Fragments of message.
+ *
+ * @var string
+ */
+ protected $_messageFragments = null;
+
+ /**
+ * Number of fragments.
+ *
+ * @var int
+ */
+ protected $_numberOfFragments = 0;
+
+ /**
+ * Whether the message is complete or not.
+ *
+ * @var bool
+ */
+ protected $_complete = true;
+
+ /**
+ * Whether the message is binary or not.
+ *
+ * @var bool
+ */
+ protected $_isBinary = false;
+
+
+
+ /**
+ * Set protocol implementation.
+ *
+ * @param \Hoa\Websocket\Protocol\Generic $protocol Protocol.
+ * @return \Hoa\Websocket\Protocol\Generic
+ */
+ public function setProtocolImplementation(Protocol\Generic $protocol)
+ {
+ $old = $this->_protocol;
+ $this->_protocol = $protocol;
+
+ return $old;
+ }
+
+ /**
+ * Get protocol implementation.
+ *
+ * @return \Hoa\Websocket\Protocol\Generic
+ */
+ public function getProtocolImplementation()
+ {
+ return $this->_protocol;
+ }
+
+ /**
+ * Set handshake success.
+ *
+ * @param bool $handshake Handshake.
+ * @return bool
+ */
+ public function setHandshake($handshake)
+ {
+ $old = $this->_handshake;
+ $this->_handshake = $handshake;
+
+ return $old;
+ }
+
+ /**
+ * Whether the handshake succeed.
+ *
+ * @return bool
+ */
+ public function getHandshake()
+ {
+ return $this->_handshake;
+ }
+
+ /**
+ * Append a fragment to a message (if we have fragmentation).
+ *
+ * @param string $fragment Fragment.
+ * @return string
+ */
+ public function appendMessageFragment($fragment)
+ {
+ ++$this->_numberOfFragments;
+
+ return $this->_messageFragments .= $fragment;
+ }
+
+ /**
+ * Get the fragmented message.
+ *
+ * @return string
+ */
+ public function getFragmentedMessage()
+ {
+ return $this->_messageFragments;
+ }
+
+ /**
+ * Get number of fragments.
+ *
+ * @return int
+ */
+ public function getNumberOfFragments()
+ {
+ return $this->_numberOfFragments;
+ }
+
+ /**
+ * Set whether the message is complete or not.
+ *
+ * @param bool $complete Is it complete?
+ * @return bool
+ */
+ public function setComplete($complete)
+ {
+ $old = $this->_complete;
+ $this->_complete = $complete;
+
+ return $old;
+ }
+
+ /**
+ * Check if the message is complete or not.
+ *
+ * @return bool
+ */
+ public function isMessageComplete()
+ {
+ return $this->_complete;
+ }
+
+ /**
+ * Whether the message is binary or not.
+ *
+ * @param bool $binary Binary.
+ * @return bool
+ */
+ public function setBinary($binary)
+ {
+ $old = $this->_isBinary;
+ $this->_isBinary = $binary;
+
+ return $old;
+ }
+
+ /**
+ * Check if the message is binary or not.
+ *
+ * @return bool
+ */
+ public function isBinary()
+ {
+ return $this->_isBinary;
+ }
+
+ /**
+ * Clear the fragmentation.
+ *
+ * @return void
+ */
+ public function clearFragmentation()
+ {
+ $this->_messageFragments = null;
+ $this->_numberOfFragments = 0;
+ $this->_isBinary = false;
+ $this->_complete = true;
+
+ return;
+ }
+}